This game ready character was inspired by Mia Toretto from the Fast and Furious franchise.
It has been a lot of fun working on this project and I learnt a lot.
Gained a lot of experience with many different software's for this project: sculpted in zbrush, created the clothing in marvelous designer, retopologized and hard surface modeled in 3Ds Max and Maya, used substance painter and designer to create all of the textures, used Maya's Xgen for the hair, rigged and weight painted in maya (Advanced Skeleton plugin), and brought it all into unreal engine where I set everything up to make the scene.
The character itself is roughly 100k tris, made with topology that makes easy animations.