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Game Models - The Domino Sequence

I'm having an amazing time working on The Domino Sequence with an awesome team! I wanted to share these game ready assets I have been tasked with creating so far! The Domino Sequence video game is a puzzle game inspired hugely by board games, with a mix of mafia and cyberpunk influences. The game itself is a play on the name where everything is a domino effect. The owl, server, token, and USB are all board game pieces. Getting to the server is your end objective at every level. The USB and Token are objects you can pick up. The owl is an AI enemy. Due to the game's slightly far-fixed camera angle, completely smooth and round parts were just unnecessary geometry. The Record Player, Sofa, Desk, Bookshelf and Coat Rack with Fedora are larger props for the room (not small game board pieces). The Record Player was modeled with animation in mind. The disc, disc holder, and arm on the record player will be animated to move down in the game, thus allowing the lid to fully enclose the record player as it closes.

The owl's tree branch stand and hat were modeled by fellow 3d artist James Quatela. While I made the owl.
The bookshelf was modeled by fellow 3d artist Jeremy Wintrup, only the textures for this prop were created by me.

Game Lobby

Game Lobby

In Game View

In Game View

In Game View

In Game View

In Game View

In Game View

Disc, and arm will be animated to move down, allowing the lid to enclose everything.

Disc, and arm will be animated to move down, allowing the lid to enclose everything.

Stand and hat made by James Quatela.

Stand and hat made by James Quatela.

I did the texturing. Model made by Jeremy Wintrup.

I did the texturing. Model made by Jeremy Wintrup.